Strong Men

Developed by Team Strong Shaft.

Acidity

Developed by Team Strong.

Zapped

Developed by Shaft

Intersection

Developed by Team ISDIZE

Snuub!

Developed by Team ZerwinTinaZeke

Strong Cave Adventures

Developed by Team Strong

Latest Articles

See More



See More

By : Strong Studios

Platform: PC (Windows)

Genre: Puzzle, Platformer

Software used: Unity 3D, Adobe Photoshop

Scripting Language: Javascript

Development Time: 3 months

Submitted for: CAPSTN2 (Thesis 2)

Achievements: Best Game CAPSTONE2 Project

Descriptions:

See More is a 2D puzzle platformer with elements of an adventure game. The environment will naturally be dark, so the player will not be able to see the entire screen. Instead, the player can only see the outlines of the platforms and walls, as well as the background of the area. Details such as spikes or similar hazards can only be revealed through a light source. The player is not a light source. The only light sources in the game are objects that are set in the area and the player's shards which can obtain in the levels.

Programmers:

Zerwin Jan R. Del Rosario

Leandro Isorena

Designer/Programmer/Sound Designer/Scrum Master:

Ian Carlo Angeles


Level Designer/Producer/Programmer:

Andrew Joseph Alma Jose


Artists:

Lorenzo Villar

Doyle Benedict Tamargo



Warlocks




Warlock (Prototype Version)

By : Team Strong

Platform: PC (Windows)

Genre: Multiplayer/Fighting Game

Software used: Unity 3D, Adobe Photoshop, Autodesk Maya

Language used: C#

Development Time: 2 months

Submitted for: GMPROG3 (Game Programming 3 Unity)

Descriptions:

Warlock is a Multiplayer fighting game which you have to knock off the other players out of the stage by using your skills. Players do not die instantly on lava, they just get damage per second as they stand on lava. Basically lava does more damage than your skills but your skills does knock back other players. Since I don't have the final copy of our project the player model and the GUI are prototypes but the programming part are completed in this copy.

Lead Programmer:

Zerwin Jan R. Del Rosario


Designer/Programmer:

Ian Carlo Angeles


Designer/Producer/3D Artist:

Andrew Joseph Alma Jose


Lead Artist:

Doyle Benedict Tamargo



Strong Cave Adventure




Strong Cave Adventure

By : Team Strong

Platform: PC (Windows)

Genre: Adventure game

Software used: Unity3D, Adobe Photoshop

Language used: C#

Development Time: 48 Hours

Submitted for: Unity Game Jam 2012

Descriptions:

Strong Cave Adventure is adventure game and a single player with a top view perspective. You control a caveman as a character. This is an infinite level game where you have to survive in order to get high score. Player can't see anything because of fog of war and you have travel to get some resources which can be store in your stash.

Lead Programmer:

Zerwin Jan R. Del Rosario


Designer/Programmer:

Ian Carlo Angeles


Designer/Producer/Programmer:

Andrew Joseph Alma Jose


Artist:

Lorenzo Villar



Intersections!









Intersection (Prototype)

By : ISDIZE

Platform: PC (Windows) and Android

Genre: Puzzle/Casual Game

Software used: Unity3D, Adobe Photoshop, Autodesk Maya

Language used: Javascript

Development Time: 1 month

Submitted for: GAMTHEO (Game Theory Class)

Tested on Android Device.

Descriptions:

Intersection is a casual game for android mobile devices. This game is kind of related to our daily life which is the traffic. You must organize the traffic yourself and avoid them to collide to the other vehicles. You can control the vehicles and has three levels for now. Avoid causing traffic and player must organize the traffic. The art work of this game is not finished yet, so I am planning to continue this work in my free time for myself.


Programmer:

Zerwin Jan R. Del Rosario


3D and Texture Artist:

Isaac Mikael Raza


GUI and Texture Artist:

Diana Jane Penaojas


Designer:

Wrydrick Ruprecht Gonzales Gutierrez



Zapped




Zapped

By : Shaft



Platform: PC (Windows)

Genre: Action Puzzle

Software used: XNA Game development Microsoft Visual Studio, Adobe Photoshop

Language used: C#

Development Time: 3 months

Submitted for: XNAGDEV project

(Not Tested on Windows Phone)

Descriptions:

Zapped is a simple puzzle game created with XNA Game Development 4.0. Zapped is all about a power source which you need to get by reflecting the laser by a mirror to a generator in a limited time.  


Programmers:

Zerwin Jan R. Del Rosario

Karl Kenji Lim


2D Artist / Game Designer:

Doyle Benedict Tamargo


Game Designer:

Andrew Joseph Alma Jose



Credits to:

Stewart Taylor for Laser Based Code


Strong Men










Strong Men

By : Strong Shaft


Platform: PC (Windows)

Genre: Action/Fighting

Software used: Unity3D, Adobe Photoshop

Language used: C# and Javascript

Development Time: 3 months

Submitted for: CAPSTN1 (Thesis 1)

Achievements: Won Best Game Thesis (PGDF Awards 2013)



Descriptions:

Strong Men is a 2D platformer game developed by Strong Shaft as their thesis project. Strong Men is about the two heroes capable of stopping the 4 cleaners or the bosses which interrupts and destroying human resources and technology. So in order to stop this cleaners, the player must defeat them one by one. These cleaner has different kinds of environment which they used as source of power. The player can only choose one hero, its either the Knight (Melee) or the Psychic (Range). So basically, this game is all about killing bosses similar to Megaman but this game gets you to the boss directly and there's no levels before the boss.

AI / GUI / Lead Programmer:

Zerwin Jan R. Del Rosario


Character / Sprite Programmer:

Jose Leandro Isorena


Character / Lead Artist:

Lorenzo Villar


Background / GUI Artist:

Doyle Benedict Tamargo


Lead Designer / Sound Engineer / Scrum Master:

Ian Carlo Angeles


Designer/ GUI Programmer:

Andrew Joseph Alma Jose



Acidity






Acidity (Global Game Jam 2011 PH)

By : Team Strong


Descriptions:

Acidity is a 2D plat-former game which is similar to doodle jump but in this game you need to jump yourself. The goal of this game is you need to survive as long as you can and get a high score. You just need to jump over the falling bones and avoid falling to the acid which is the green liquid at the bottom part.

Programmers:

Zerwin Jan R. Del Rosario

Jose Leandro Isorena


Character / Background Artist:

Lorenzo Villar


Background / GUI Artist:

Doyle Benedict Tamargo


Sounds / Designer / Scrum Master:

Ian Carlo Angeles

Andrew Joseph Alma Jose